If you name an Event something like "Event Foo", overriding the event in a ChildBP gives you "Event Event Foo"
To avoid this, please make Custom Event names Start with "Event"
1. Create a BP
2. Add a Custom Event named "Event Foo"
3. Create a ChildBP based on that that override Event Foo
4. This creates an event node named "Event Event Foo"
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24636 in the post.
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Component | UE - Gameplay - Blueprint |
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Created | Dec 17, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |