Adjusting the X Size of a Decal is causing the normals to distort
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Reproduced in 4.11-Releases-CL-2804793
Reproduced in DevRendering-CL-2806984
*Quick Reproduction, Open one of the Attached Projects in the respective streams and adjust size of Decal X size*
RESULTS: The Normal Map is flattened out for low values of X and stretched at high values of X
EXPECTED: No change to the Normal Map based on X Size Value.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24645 in the post.