Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately.
Frequency: 5/5
CrashReporter: [Link Removed]
1. Contact Marketplace team to get entitlements for the Dynamic Clocks asset pack.
2. Add Dynamic Clocks to any project
3. Open project with the clocks pack
4. Create a new folder in the content browser
5. LMB Dynamic Clocks folder and drag it to the new folder>Move folder
Results: Crashes the editor
Expected: Folder is moved to the new folder, leaving redirectors in place.
MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:2e342bbd0e92480fa71bf4505b6a81c3
Unknown exception - code 00000001 (first/second chance not available)
"Assertion failed: InRBScene [Link Removed] [Line: 1581]
"
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Engine!FBodyInstance::InitBody() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\physicsengine\bodyinstance.cpp:1583]
UE4Editor_Engine!UPrimitiveComponent::UnWeldFromParent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:812]
UE4Editor_Engine!USceneComponent::DetachFromParent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\scenecomponent.cpp:1397]
UE4Editor_Engine!USceneComponent::AttachTo() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\scenecomponent.cpp:1232]
UE4Editor_Engine!USceneComponent::OnComponentDestroyed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\scenecomponent.cpp:674]
UE4Editor_Engine!UActorComponent::DestroyComponent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\actorcomponent.cpp:946]
UE4Editor_Engine!AActor::DestroyConstructedComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\actorconstruction.cpp:163]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass_Inner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1305]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReplaceInstancesOfClass() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:1141]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceInner() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:519]
UE4Editor_UnrealEd!FBlueprintCompileReinstancer::ReinstanceObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:619]
UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:790]
UE4Editor_Engine!UBlueprint::Rename() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\blueprint.cpp:413]
UE4Editor_UnrealEd!UEditorEngine::RenameObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorobject.cpp:96]
UE4Editor_UnrealEd!ObjectTools::RenameSingleObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\objecttools.cpp:2766]
UE4Editor_AssetTools!FAssetRenameManager::PerformAssetRename() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\assettools\private\assetrenamemanager.cpp:641]
UE4Editor_AssetTools!FAssetRenameManager::FixReferencesAndRename() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\assettools\private\assetrenamemanager.cpp:223]
UE4Editor_AssetTools!FAssetRenameManager::RenameAssets() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\developer\assettools\private\assetrenamemanager.cpp:163]
UE4Editor_ContentBrowser!ContentBrowserUtils::MoveAssets() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:502]
UE4Editor_ContentBrowser!ContentBrowserUtils::MoveFolders() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\contentbrowserutils.cpp:781]
UE4Editor_ContentBrowser!SPathView::ExecuteTreeDropMoveFolder() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\spathview.cpp:1352]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SPathView,0,TTypeWrapper<void> __cdecl(TArray<FString,FDefaultAllocator>,FString)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,SPathView,0,void __cdecl(TArray<FString,FDefaultAllocator>,FString)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:388]
UE4Editor_ContentBrowser!TBaseDelegate<void,TArray<FString,FDefaultAllocator>,FString>::ExecuteIfBound() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:482]
UE4Editor_ContentBrowser!<lambda_cf6809d53f504d698d5a069fee362fcb>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\contentbrowser\private\dragdrophandler.cpp:195]
UE4Editor_ContentBrowser!TBaseFunctorDelegateInstance<void __cdecl(void),<lambda_cf6809d53f504d698d5a069fee362fcb> >::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1073]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:976]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:927]
UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161]
UE4Editor_Slate!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:113]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282]
UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:236]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:361]
UE4Editor_Slate!<lambda_4ba5b0c116ad939f50a9b616659f063a>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4276]
UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_4ba5b0c116ad939f50a9b616659f063a> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4266]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4663]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4641]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1416]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1721]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:719]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:641]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2391]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Installer 4.10 failed with error code R-1603
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.10.1 |
Target Fix | 4.11 |
Created | Dec 23, 2015 |
---|---|
Resolved | Feb 2, 2016 |
Updated | Apr 27, 2018 |