Precomputed AO Mask is no longer working in 4.11 Preview 1. This is a Regression from 4.10.x where this was working as intended.
I've attached a zip file with the quick test that can be dropped into the content folder. Content was made with 4.10.
1. Open UE4
2. Enable Precomputed AO Mask in the World Settings
3. Setup a material to use the Mask (**Material setup from Documentation)
4. Build for the level
Results: Mask currently does not work when enabled.
Expected: Mask will work when enabled
Regression: Yes
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Delay nodes occasionally don't fire the "Completed" output in a nativized build
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.11 |
Created | Dec 23, 2015 |
---|---|
Resolved | May 27, 2016 |
Updated | Jul 14, 2021 |