When moving the camera, the surface of terrain becomes very blocky on the IpadPro (9.1.0)
The licensee reports this also happens without Metal
This didn't occur the iPad Air2 (9.0.2) here using the same project.
1. Deploy the listed project to an iPadPro
2. Move around the level
RESULT: The terrain changes while the camera moves, creating blocky artifacts
I am not able to find world outliner how to enable it?
What method is used to fill polygonal regions when drawing spline mesh at run time?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Lighting Turns Black in Play Mode
Delay nodes occasionally don't fire the "Completed" output in a nativized build
How can i modify the param name in EQS node
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24792 in the post.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.11 |
Target Fix | 4.12 |
Created | Dec 23, 2015 |
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Resolved | May 20, 2016 |
Updated | May 2, 2018 |