This looks like an issue caused by Lavasoft's "Ad-Aware Web Companion" application on Windows 8 and Window 10 64-bit systems. Uninstalling this program from your computer (along with removing LavasoftTcpService64.dll from your system32 folder and LavasoftTcpService.dll from your SysWOW64 folder) should resolve the issue.
Attempting to connect to Perforce source control causes the editor to crash in 4.10.1. The action being preformed (connecting to source control) and repro steps (reported by licensee) match [Link Removed] however the callstacks differ.
This crash/callstack has not been reproduced internally.
MachineId:7BFECA974F7395EEEAEBC3B66C43CBDD EpicAccountId: Stack overflow - code c00000fd (first/second chance not available) "" LavasoftTcpService64 LavasoftTcpService64 ws2_32 ws2_32 UE4Editor_PerforceSourceControl!NetTcpSelector::Select() UE4Editor_PerforceSourceControl!NetSslTransport::SslHandshake() UE4Editor_PerforceSourceControl!NetSslTransport::DoHandshake() UE4Editor_PerforceSourceControl!NetBuffer::DoHandshake() UE4Editor_PerforceSourceControl!Rpc::DoHandshake() UE4Editor_PerforceSourceControl!Client::Init() UE4Editor_PerforceSourceControl!ClientApi::Init() UE4Editor_PerforceSourceControl!FPerforceConnection::EstablishConnection() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:727] UE4Editor_PerforceSourceControl!FPerforceConnection::FPerforceConnection() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:235] UE4Editor_PerforceSourceControl!FScopedPerforceConnection::Initialize() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforceconnection.cpp:823] UE4Editor_PerforceSourceControl!FPerforceConnectWorker::Execute() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontroloperations.cpp:192] UE4Editor_PerforceSourceControl!FPerforceSourceControlCommand::DoThreadedWork() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\plugins\developer\perforcesourcecontrol\source\perforcesourcecontrol\private\perforcesourcecontrolcommand.cpp:42] UE4Editor_Core!FQueuedThread::Run() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\source\runtime\core\private\hal\threadingbase.cpp:400] UE4Editor_Core!FRunnableThreadWin::Run() [d:\jenkins\workspace\akr_alpha_pc_builder\ptp\unrealengine\main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-24805 in the post.