Description

The Skylight actor has minimal effect on indirect lighting compared with 4.10.1 and the Indirect Lighting Intensity slider has no effect at all.

Image attached for comparison bwtween 4.10.1 and 4.11

Steps to Reproduce

1. Open Default Map in UE4
2. Delete or Disable the Light Source
3. Add a Sky Light actor
4. Make a copy of the Floor Mesh above the one already there.
5. Add a basic white material to more clearly see the issue
6. Set Lighting Quality to Production
7. Build Lighting

Results: The Indirect Lighting is not as bright as it was in previous versions

Expected: The indirect lighting quality should be on par with 4.10. You should also be able to adjust the Indirect Lighting Intensity to adjust the results between builds.

Regression: Yes

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.11
Target Fix4.11
Fix Commit2810555
CreatedDec 28, 2015
ResolvedApr 29, 2016
UpdatedMay 2, 2018
View Jira Issue