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If a player places multiple player starts into a level and rotates them the server will be rotated as expected when spawning in, however the following clients that spawn in will not be rotated.
Expected: The Client would be rotated when spawning in
Result: The client is not rotated to match the player start when spawning in
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Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Networking |
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Affects Versions | 4.10, 4.13 |
Created | Dec 30, 2015 |
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Resolved | Mar 14, 2017 |
Updated | Mar 14, 2017 |