Setting the SetActorEnableCollision blueprint node to false does not disable collision for a destructible mesh.
Workaround:
Adding a static Mesh component and setting any mesh will cause the collision of the destructible mesh to be disabled.
Result:
Walking into the cube will stop the player
Expected:
Player passes through the cube since there is no collision.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 | 
| Component | UE - Simulation - Physics - Destruction | 
|---|---|
| Affects Versions | 4.10 | 
| Target Fix | 4.12 | 
| Fix Commit | 2937979 | 
|---|---|
| Main Commit | 2944273 | 
| Created | Jan 4, 2016 | 
|---|---|
| Resolved | Apr 8, 2016 | 
| Updated | Apr 27, 2018 |