When using UV scrolling for a flipbook-like animation in Animation Sequence, creating keys with "Constant Tangent" settings on Curve Editor does not result in an instantaneous change to the specified value. Instead, unwanted interpolation occurs.
[Image Removed]
1. Download the repro project from the attachment.
2. Unzip and open the project.
3. Double-click All > Content > UVScroll > SK_UVScroll_Test_anim asset.
Expected Result:
The UV animation is controlled by the "Offset_U" curve. All keys of this curve are set to Constant Tangent, so the output should always be either 0, 1, 2, or 3 at any given frame.
The material is set up to display the corresponding number on a mesh, so the animation preview should show a flipbook-like effect, changing instantly between frames like 1 → 2 → 3 → 4 without interpolation.
Actual Result:
Interpolated frames are observed, causing a horizontal texture scroll animation instead of a discrete flipbook-like change.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-248891 in the post.
0 |
Component | UE - Anim - Runtime |
---|---|
Affects Versions | 5.4, 5.5 |
Target Fix | 5.6 |
Created | Feb 17, 2025 |
---|---|
Updated | Mar 6, 2025 |