The SM_Statue exists in a bad state leading to a crash when it is loaded or anything that references it is loaded, e.g. Minimal Default level in the Starter Content.
It can be deleted as a temporary workaround to open Starter Content levels.
Since it cannot even be edited in the property matrix, the only information to go off is the meta data which looks sensible. The base asset may have to be reimported to address this issue.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
UnrealEditor_Engine!FStaticMeshSceneProxy::GetStaticRayTracingGeometries() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshRender.cpp:1819]
UnrealEditor_Renderer!FPrimitiveSceneInfo::FPrimitiveSceneInfo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:361]
UnrealEditor_Renderer!FPrimitiveSceneInfo::FPrimitiveSceneInfo() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:372]
UnrealEditor_Renderer!FScene::BatchAddPrimitivesInternal<UPrimitiveComponent>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1901]
UnrealEditor_Renderer!FScene::AddPrimitive() [D:\build\++UE5\Sync\Engine\Source\Runtime\Renderer\Private\RendererScene.cpp:1787]
UnrealEditor_Engine!UPrimitiveComponent::CreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:651]
UnrealEditor_Engine!UStaticMeshComponent::CreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\StaticMeshComponent.cpp:867]
UnrealEditor_Engine!UActorComponent::RecreateRenderState_Concurrent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1883]
UnrealEditor_Engine!FStaticMeshCompilingManager::PostCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:304]
UnrealEditor_Engine!`FComputeShaderUtils::AddPass<FSparseVolumeTextureUpdatePageTableCS>'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:416]
UnrealEditor_Engine!AsyncCompilationHelpers::FinishCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AsyncCompilationHelpers.cpp:165]
UnrealEditor_Engine!FStaticMeshCompilingManager::FinishCompilation() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:407]
UnrealEditor_Engine!FStaticMeshCompilingManager::FinishCompilationForObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\StaticMeshCompiler.cpp:616]
UnrealEditor_Engine!FAssetCompilingManager::FinishCompilationForObjects() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetCompilingManager.cpp:549]
UnrealEditor_UnrealEd!UPackageTools::FlushAsyncCompilation() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:106]
UnrealEditor_UnrealEd!UPackageTools::UnloadPackages() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:463]
UnrealEditor_UnrealEd!UPackageTools::UnloadPackages() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:346]
UnrealEditor_UnrealEd!UPackageTools::UnloadPackages() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\PackageTools.cpp:333]
UnrealEditor_UnrealEd!UEditorEngine::Map_Load() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:2466]
UnrealEditor_UnrealEd!UEditorEngine::HandleMapCommand() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:6213]
UnrealEditor_UnrealEd!UEditorEngine::Exec_Editor() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5674]
UnrealEditor_Core!FExec::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
UnrealEditor_Engine!UEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:5027]
UnrealEditor_UnrealEd!UUnrealEdEngine::Exec() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
UnrealEditor_UnrealEd!FEditorFileUtils::LoadMap() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:2952]
UnrealEditor_EngineAssetDefinitions!UAssetDefinition_World::OpenAssets() [D:\build\++UE5\Sync\Engine\Plugins\Editor\EngineAssetDefinitions\Source\Private\AssetDefinition_World.cpp:66]
UnrealEditor_AssetTools!FAssetDefinitionProxy::OpenAssetEditor() [D:\build\++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:257]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAsset() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:577]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets_Advanced() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:646]
UnrealEditor_UnrealEd!UAssetEditorSubsystem::OpenEditorForAssets() [D:\build\++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Subsystems\AssetEditorSubsystem.cpp:771]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewAssetFileItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:411]
UnrealEditor_ContentBrowserAssetDataSource!ContentBrowserAssetData::EditOrPreviewItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataCore.cpp:456]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::BulkEditItems() [D:\build\++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:2637]
UnrealEditor_ContentBrowser!SContentBrowser::OnItemsActivated() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SContentBrowser.cpp:3572]
UnrealEditor_ContentBrowser!V::TBaseSPMethodDelegateInstance::Execute() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:282]
UnrealEditor_ContentBrowser!SAssetView::OnListMouseButtonDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Editor\ContentBrowser\Private\SAssetView.cpp:5306]
UnrealEditor_ContentBrowser!V::TBaseSPMethodDelegateInstance::ExecuteIfSafe() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:299]
UnrealEditor_ContentBrowser!TDelegate<void __cdecl(TSharedPtr<FAssetViewItem,1>),FDefaultDelegateUserPolicy>::ExecuteIfBound<void,0>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:634]
UnrealEditor_ContentBrowser!SListView<TSharedPtr<FAssetViewItem,1> >::Private_OnItemDoubleClicked() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\SListView.h:1134]
UnrealEditor_ContentBrowser!STableRow<TSharedPtr<FAssetViewItem,1> >::OnMouseButtonDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views\STableRow.h:438]
UnrealEditor_Slate!SharedPointerInternals::NewIntrusiveReferenceController<1,SToolTip>() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
UnrealEditor_Slate!FSlateApplication::RoutePointerDoubleClickEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5833]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonDoubleClickEvent() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5818]
UnrealEditor_Slate!FSlateApplication::OnMouseDoubleClick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5781]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2275]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build\++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
UnrealEditor!GuardedMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build\++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-249670 in the post.
0 |
Component | UE - Graphics Features - Ray Tracing |
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Affects Versions | 5.5.3 |
Target Fix | 5.6 |
Created | Feb 18, 2025 |
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Updated | Feb 24, 2025 |