When TSR is enabled, translucent materials using the AfterMotionBlur translucency pass cause visual artifacts when local exposure is active. The artifacting is believed to occur because the local exposure pass is rendered at half resolution and does not include meshes using the AfterMotionBlur translucency material.
1. Ensure TSR (Temporal Super Resolution) is enabled.
2. Ensure Local Exposure is enabled.
3. Create a new translucent material with the following settings:
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-250274 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.5.3 |
Created | Feb 20, 2025 |
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Updated | Feb 20, 2025 |