1. Download the attached test project and open
2. Play in editor
3. Observe that the first person gun is cut off on top, when holding still
4. BP_FirstPersonCharacter0 in the Outliner, and select the FirstPersonCamera component in the Details panel.
5. Change the First Person Scale on the camera to 1.
6. Observe the issue is resolved.
7. Observe that, as you change the First Person Scale, more or less of the gun is cut off.
8. Adjust the "First Person Field of View on the camera
9. Observe how the colored part of the gun moves as expected, but the depth mask does not.