Description

First Person Scale and First Person Field of View on camera components do not apply to the depth prepass when rendering First Person View meshes, leading to a mismatch between the depth pre-pass and the BasePass. This can cause incorrect depth culling and holes in the scene.

Steps to Reproduce

1. Download the attached test project and open
2. Play in editor
3. Observe that the first person gun is cut off on top, when holding still
4. BP_FirstPersonCharacter0 in the Outliner, and select the FirstPersonCamera component in the Details panel.
5. Change the First Person Scale on the camera to 1.
6. Observe the issue is resolved.
7. Observe that, as you change the First Person Scale, more or less of the gun is cut off.
8. Adjust the "First Person Field of View on the camera
9. Observe how the colored part of the gun moves as expected, but the depth mask does not.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-250355 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions5.5
Target Fix5.6
Fix Commit36976438
CreatedFeb 20, 2025
ResolvedFeb 21, 2025
UpdatedFeb 21, 2025
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