If a user has two blueprints, one with a static mesh and the other with a child actor component that contains a static mesh and that user uses the merge actors tool the child actor component's static mesh will not show up
Expected: The Static mesh within the child actor component would show up
Result: The static mesh that is part of the child actor components blueprint class no longer shows up
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - World Creation - Worldbuilding Tools - HLOD |
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Affects Versions | 4.10 |
Target Fix | 4.14 |
Fix Commit | 3133834 |
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Main Commit | 3136620 |
Created | Jan 11, 2016 |
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Resolved | Sep 21, 2016 |
Updated | Apr 27, 2018 |