If the user connects Event Receive Draw up to a delay node and then connects the delay node to a draw texture node, the draw texture node will no longer render.
Expected: The Cross hair would be rendered every so many seconds depending on the delay
Result: The Texture is no longer rendered on screen
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.10 |
Created | Jan 12, 2016 |
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Resolved | Mar 30, 2016 |
Updated | Jul 14, 2021 |