Duplicate of UE-25182
Crash Reporter Link:
[Link Removed]
User's description in Crash Reporter: Clicked on the + button to GameModeOverride in the World Settings panel.
Unable to reproduce on Local Machine, however user is on a system that just meets minimum requirements.
User reports crashes occur when they are:
1. Using Command+Shift+S to try and save the current level as a new level (this was mentioned as the new way to duplicate level as the Duplicate method for levels had been removed from the editor.)
2. Creating the following assets from the right click menu in the content browser:
Animation -> Aim Offset
Animation -> Aim Offset 1D
Animation -> Animation Blueprint
Animation -> Animation Composite
Animation -> Animation Montage
Animation -> Blend Space
Animation -> Blend Space 1D
Also when Clicking on the + buttons under the Game Mode heading in World Settings panel
GameMode Override
Default Pawn Class
HUD Class
etc.
UE4Editor-Core.dylib!<Unknown> UE4Editor-Core.dylib!<Unknown> UE4Editor-Core.dylib!FCocoaRunLoopSource::Process() UE4Editor-Core.dylib!<Unknown> CoreFoundation!<Unknown> CoreFoundation!<Unknown> CoreFoundation!<Unknown> CoreFoundation!<Unknown> UE4Editor-Core.dylib!PerformBlockOnThread(FCocoaRunLoopSource&, void() UE4Editor-Core.dylib!MainThreadCall(void() UE4Editor-Core.dylib!FMacTextInputMethodSystem::DeactivateContext(TSharedRef<ITextInputMethodContext,() UE4Editor-Slate.dylib!SEditableText::OnFocusLost() UE4Editor-Slate.dylib!FSlateApplication::SetUserFocus() UE4Editor-ContentBrowser.dylib!SPathView::SetFocusPostConstruct() UE4Editor-ContentBrowser.dylib!TBaseSPMethodDelegateInstance<false, SPathView, (ESPMode)0, EActiveTimerReturnType (double, float)>::Execute() UE4Editor-SlateCore.dylib!SWidget::ExecuteActiveTimers() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SCompoundWidget::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren() UE4Editor-SlateCore.dylib!SPanel::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SCompoundWidget::OnPaint() UE4Editor-Slate.dylib!SBorder::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren() UE4Editor-SlateCore.dylib!SPanel::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren() UE4Editor-SlateCore.dylib!SPanel::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SPanel::PaintArrangedChildren() UE4Editor-SlateCore.dylib!SPanel::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SOverlay::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SCompoundWidget::OnPaint() UE4Editor-SlateCore.dylib!SWidget::Paint() UE4Editor-SlateCore.dylib!SWindow::PaintWindow() UE4Editor-Slate.dylib!FSlateApplication::DrawWindowAndChildren(TSharedRef<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,() UE4Editor-Slate.dylib!FSlateApplication::DrawWindows() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor-Slate.dylib!FSlateApplication::AddModalWindow(TSharedRef<SWindow, (ESPMode)0>, TSharedPtr<SWidget const,() UE4Editor-UnrealEd.dylib!UEditorEngine::EditorAddModalWindow(TSharedRef<SWindow,() UE4Editor-UnrealEd.dylib!SDlgPickAssetPath::ShowModal() UE4Editor-UnrealEd.dylib!FKismetEditorUtilities::CreateBlueprintFromClass() UE4Editor-UnrealEd.dylib!FGameModeInfoCustomizer::OnClickNewGameMode() UE4Editor-DetailCustomizations.dylib!TBaseSPMethodDelegateInstance<false, FGameModeInfoCustomizer, (ESPMode)0, TTypeWrapper<void> (), IDetailLayoutBuilder*>::Execute() UE4Editor-DetailCustomizations.dylib!TBaseSPMethodDelegateInstance<false, FGameModeInfoCustomizer, (ESPMode)0, void (), IDetailLayoutBuilder*>::ExecuteIfSafe() UE4Editor-PropertyEditor.dylib!PropertyCustomizationHelpers::SPropertyEditorButton::OnClick() UE4Editor-PropertyEditor.dylib!TBaseSPMethodDelegateInstance<false, PropertyCustomizationHelpers::SPropertyEditorButton, (ESPMode)0, FReply ()>::Execute() UE4Editor-Slate.dylib!SButton::OnMouseButtonUp() UE4Editor-Slate.dylib!FSlateApplication::RoutePointerUpEvent() UE4Editor-Slate.dylib!FSlateApplication::ProcessMouseButtonUpEvent() UE4Editor-Slate.dylib!FSlateApplication::OnMouseUp() UE4Editor-Core.dylib!FMacApplication::ProcessEvent() UE4Editor-Core.dylib!FMacApplication::ProcessDeferredEvents() UE4Editor-Slate.dylib!FSlateApplication::Tick() UE4Editor!FEngineLoop::Tick() UE4Editor!GuardedMain() UE4Editor!<Unknown> UE4Editor-Core.dylib!<Unknown> Foundation!Unknown()
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Apple |
---|---|
Affects Versions | 4.9, 4.10 |
Target Fix | 4.12 |
Created | Jan 13, 2016 |
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Resolved | Jan 18, 2016 |
Updated | Apr 27, 2018 |