Creating a material with World Position Offset and enabling "Bake Material Position Offset Into Collision" causes the landscape to have no collision. Disabling this feature causes collision to come back on the landscape.
Result: Player falls through landscape.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-25364 in the post.
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Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 4.12 |
Target Fix | 4.12 |
Fix Commit | 2828438 |
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Main Commit | 2912606 |
Created | Jan 13, 2016 |
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Resolved | Jan 14, 2016 |
Updated | Sep 16, 2019 |