Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-255320 in the post.
| 0 |
| Component | UE - Anim - Runtime |
|---|---|
| Target Fix | 5.6 |
| Fix Commit | 42370935 |
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| Created | Mar 11, 2025 |
|---|---|
| Resolved | May 8, 2025 |
| Updated | Jun 17, 2025 |