Description

Running anim modifiers that affect bone tracks can deadlock the editor when applied to multiple anim sequences.

Steps to Reproduce
  1. Open GASP
  2. Create an anim modifier that will affect all bones on a sequence (see screenshot)
  3. Open the UEFN skeleton
  4. Apply your modifier to the skeleton to apply it to all related sequences
  5. The editor will hang

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Unresolved
ComponentUE - Anim - Runtime
Target Fix5.6
CreatedMar 11, 2025
UpdatedMar 13, 2025
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