When a scene is light with a single Stationary Directional Light and a Single Stationary Skylight and packaged to use Windowed Fullscreen, there is a difference in how the scene is rendered compared to a normal Windowed Version or Fullscreen version of the scene.
Fullscreen (matches PIE and in Editor Rendering):
[Image Removed]
Windowed Fullscreen:
[Image Removed]
Issue has been reproduced in 4.11 Preview 2 and in 4.12 Dev-Rendering-CL-2822902
Packaged Windowed Fullscreen and Fullscreen Version can be downloaded [Link Removed]
[/Script/Engine.GameUserSettings] Version=5 AudioQualityLevel=0 bUseVSync=False ResolutionSizeX=1920 (match your monitor's resolution) ResolutionSizeY=1200 (match your monitor's resolution) LastUserConfirmedResolutionSizeX=1920 (match your monitor's resolution) LastUserConfirmedResolutionSizeY=1200 (match your monitor's resolution) WindowPosX=-1 WindowPosY=-1 bUseDesktopResolutionForFullscreen=True FullscreenMode=1 LastConfirmedFullscreenMode=1
RESULTS: Windowed Fullscreen is rendering differently than Editor and PIE
EXPECTED: They should look identical.
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.10.2, 4.11, 4.12 |
Created | Jan 18, 2016 |
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Resolved | Aug 18, 2021 |
Updated | Sep 19, 2021 |