If a user creates a variable and sets it to a value that is not the default and then gets an error that prevents the blueprint from compiling, this will cause the variable to be reset to it's default value.
Expected: The error would not reset the float variable back to 0
Result: The variable's default value it reset to 0 when an unrelated error is thrown
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Jan 18, 2016 |
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Resolved | Jan 18, 2016 |
Updated | Apr 27, 2018 |