Description

If the user uses get actor bounds to try and get an actor's bounds and the actor contains a child actor component the child actor component will not be included in the calculation.

Steps to Reproduce
  1. Open the editor
  2. Create two actor blueprints (Actor1 and Actor2)
  3. Open each actor blueprint and add a static mesh component
  4. Add Actor1 to Actor2 as a child actor
  5. Open Actor2 and create the blueprint in the attached image

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By Design
ComponentUE - Gameplay
Affects Versions4.10
CreatedJan 20, 2016
ResolvedJan 22, 2016
UpdatedJul 14, 2021