This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
The editor will crash if the Window menu button next to Edit is pressed after compiling a toolbar plugin through the editor and attempting to click/use it.
UE_LOG(LogTemp, Warning, TEXT("Some message"));
Result:
Editor crashes with attached callstack after clicking Window
MachineId:9FA88CA44B7C623122B0039D6C8BA1B0 EpicAccountId:c807849e05a0413d99e379f2802cae9c Unknown exception - code 00000001 (first/second chance not available) "Assertion failed: IsValid() [File:C:\Program Files (x86)\Epic Games\4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 728] " UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374] UE4Editor_Named!TCommands<FNamedCommands>::Get() [c:\program files (x86)\epic games\4.10\engine\source\runtime\slate\public\framework\commands\commands.h:61] UE4Editor_Named!FNamedModule::AddMenuExtension() [f:\unreal projects\plugs\plugins\named\source\named\private\named.cpp:72] UE4Editor_Named!TBaseRawMethodDelegateInstance<0,FNamedModule,void __cdecl(FMenuBuilder & __ptr64)>::ExecuteIfSafe() [c:\program files (x86)\epic games\4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:582] UE4Editor_Slate!FExtender::Apply() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\multiboxextender.cpp:191] UE4Editor_Slate!FMenuBuilder::ApplyHook() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\multiboxbuilder.cpp:289] UE4Editor_Slate!FMenuBuilder::EndSection() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\multiboxbuilder.cpp:195] UE4Editor_MainFrame!FMainMenu::FillWindowMenu() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\mainframe\private\menus\mainmenu.cpp:284] UE4Editor_MainFrame!TBaseStaticDelegateInstance<TTypeWrapper<void> __cdecl(FMenuBuilder & __ptr64),TSharedRef<FExtender,0>,TSharedPtr<FTabManager,0> >::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:854] UE4Editor_Slate!SMenuEntryBlock::MakeNewMenuWidget() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1294] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,TSharedRef<SWidget,0> (__cdecl SMenuEntryBlock::*)(void)const __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<TSharedRef<SWidget,0>,TMemberFunctionCaller<SMenuEntryBlock,TSharedRef<SWidget,0> (__cdecl SMenuEntryBlock::*)(void)const __ptr64> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:113] UE4Editor_Slate!TBaseSPMethodDelegateInstance<1,SMenuEntryBlock,0,TSharedRef<SWidget,0> __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_Slate!TBaseDelegate<TSharedRef<SWidget,0> >::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440] UE4Editor_Slate!SMenuAnchor::SetIsOpen() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\input\smenuanchor.cpp:294] UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:996] UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:927] UE4Editor_Slate!TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SMenuEntryBlock,FReply (__cdecl SMenuEntryBlock::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\tuple.h:113] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:282] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:440] UE4Editor_Slate!SButton::OnMouseButtonDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:180] UE4Editor_Slate!<lambda_fe59d5648f2f8779b5db8a4c6c6e3cfd>::operator()() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4196] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_fe59d5648f2f8779b5db8a4c6c6e3cfd> >() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214] UE4Editor_Slate!FSlateApplication::RoutePointerDownEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4185] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonDownEvent() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4143] UE4Editor_Slate!FSlateApplication::OnMouseDown() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4079] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1354] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:1721] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:719] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsapplication.cpp:641] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:2391] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Installer 4.10 failed with error code R-1603
I can't open my map from the editor.
An error occurred while trying to generate project files !?
Head over to the existing Questions & Answers thread and let us know what's up.
2 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.10.2 |
Created | Jan 27, 2016 |
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Resolved | Jan 13, 2017 |
Updated | Nov 26, 2018 |