Opening a specific particle system crashes the editor. If the particle system is used within a level and the level is played, the editor will crash with no callstack. Logs are attached.
Frequency: 5/5
Crashreporter: N/A
1. Download, unzip attached .uasset file
2. Add asset to any project
3. Open project with asset in 4.11
4. Navigate to asset location, double click to open
Results:
Editor attempts to open particle system editor window, crashes immediately after
Expected:
Particle system editor remains open.
MachineId:4E82586D46B558EA69EF0EAA821297B1
EpicAccountId:1558531203f84e81b70959b8a59badef
Assertion failed: TRAIL_EMITTER_IS_START(StartTrailData->Flags) [Link Removed] [Line: 1613]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\misc\outputdevice.cpp:430]
UE4Editor_Engine!FParticleRibbonEmitterInstance::Spawn_Source() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particletrail2emitterinstance.cpp:1618]
UE4Editor_Engine!FParticleRibbonEmitterInstance::Spawn() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particletrail2emitterinstance.cpp:1194]
UE4Editor_Engine!FParticleEmitterInstance::Tick_SpawnParticles() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particleemitterinstances.cpp:930]
UE4Editor_Engine!FParticleTrailsEmitterInstance_Base::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particletrail2emitterinstance.cpp:102]
UE4Editor_Engine!UParticleSystemComponent::ComputeTickComponent_Concurrent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4201]
UE4Editor_Engine!UParticleSystemComponent::TickComponent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\particles\particlecomponents.cpp:4131]
UE4Editor_Cascade!FCascade::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\cascade\private\cascade.cpp:1541]
UE4Editor_UnrealEd!FTickableEditorObject::TickObjects() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\public\tickableeditorobject.h:15]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\editorengine.cpp:1123]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\unrealedengine.cpp:368]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2637]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 4.11 |
Target Fix | 4.11 |
Fix Commit | 2823992 |
---|
Created | Jan 27, 2016 |
---|---|
Resolved | Jan 29, 2016 |
Updated | May 2, 2018 |