When a mesh has its collision updated during runtime the navigation around the mesh does not update.
Workaround:
If the mesh is set to simulate physics then updates to its collision will update navigation at runtime.
Result:
Mesh no longer has collision however the nav mesh still shows the area around it as non-navigable
Expected:
Changing the collision of a mesh at runtime updates the navigation in relation to the mesh.
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
I can't open my map from the editor.
How to achieve HLSL Multiple Render Target in Material blueprints?
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