Turning off a destructible mesh's collision will still affect navigation around the destructible mesh
Note:
This issue is related to [Link Removed]. The workaround for that issue does not apply here (turning on Simulate Physics does not update the navigation when collision is changed)
Result:
Navigation around the mesh is still affected by the destructible
Expected:
Changing the collision of a mesh at runtime updates the navigation in relation to the mesh.
Head over to the existing Questions & Answers thread and let us know what's up.