Description

Follower mesh components have their recently rendered flag set in their TickComponent method. This means that if a user turns tick off on a follower component, the recently rendered flag isn't updated, so the follower meshes are not updated by the render code and just display ref pose.

Steps to Reproduce
  1. Open the attached project in the editor
  2. Package the project (the issue only happens outside of editor builds)
  3. Run the packaged project
  4. Turn the camera so the blue animating character isn't on screen
  5. Hit X (this will disable tick on the following mesh components)
  6. Turn the camera back so the mesh is being rendered
    1. Expected behaviour: All mesh components are animating
    2. Actual behaviour: The follower mesh components (the legs, head, arms, etc) are displaying ref-pose while only the torso (the lead component) is animating

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Unresolved
ComponentUE - Anim - Runtime
Target Fix5.6
CreatedMar 25, 2025
UpdatedApr 10, 2025
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