When you add a track for an Object property via python, the track does not initialize properly and the widget on the track for choosing a new object does not populate typed. This is even after setting the class property type.
Steps to Reproduce
# code to create the track given the skeletal mesh component binding in sk_binding
#
custom_track = sk_binding.add_track(unreal.MovieSceneObjectPropertyTrack)
custom_track.set_property_name_and_path("AnimClass", "AnimClass")
custom_track.set_object_property_class(unreal.AnimInstance)
custom_section = custom_track.add_section()
Note: that the widget on the track does not populate typed as if it were typed to nothing or UObject.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-262988 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Fix Commit | 41505350 |
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Created | Mar 28, 2025 |
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Resolved | Apr 9, 2025 |
Updated | Apr 10, 2025 |