Description

When you add a track for an Object property via python, the track does not initialize properly and the widget on the track for choosing a new object does not populate typed. This is even after setting the class property type.

Steps to Reproduce

Steps to Reproduce

# code to create the track given the skeletal mesh component binding in sk_binding
#
custom_track = sk_binding.add_track(unreal.MovieSceneObjectPropertyTrack)
custom_track.set_property_name_and_path("AnimClass", "AnimClass")
custom_track.set_object_property_class(unreal.AnimInstance)
custom_section = custom_track.add_section()
Note: that the widget on the track does not populate typed as if it were typed to nothing or UObject.

 

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.5
Target Fix5.6
Fix Commit41505350
CreatedMar 28, 2025
ResolvedApr 9, 2025
UpdatedApr 10, 2025
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