Description

It seems like upon reconnecting to the server, the client receives a bunch containing the actor before it has loaded the data layer. See attached log snippet for errors.

Steps to Reproduce

Create a runtime data layer in a world partition map.
Add a statically placed, replicated actor to the data layer.
In a multiplayer PIE session, disconnect and then reconnect the client to the server.
When the client reconnects, a number of errors will occur around the replication of the actor in the data layer, as it is unable to find the static actor.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-263115 in the post.

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Unresolved
ComponentUE - Networking - Iris
Target Fix5.6
CreatedMar 28, 2025
UpdatedApr 8, 2025
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