If a user uses a delay in a game instance, this will work in PIE but not after packaging.
Expected: Both print strings would print out as they do in the editor
Result: Only one print string fires in the packaged game
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10 |
Target Fix | 4.11 |
Created | Feb 2, 2016 |
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Resolved | Feb 25, 2016 |
Updated | Apr 27, 2018 |