There is an excessive number of page updates when a Nanite landscape has a runtime virtual texture material applied to it with a shading model set to ClearCoat or Cloth (instead of Default Lit). The RVT does not reach a stable state (even when the camera remains stationary) and continuously keeps swapping out lower resolution mips for higher resolution ones.
Attached to EPS case is a video and repro project.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-263182 in the post.
| 0 | 
| Component | UE - Rendering Architecture | 
|---|---|
| Affects Versions | 21.20, 5.5.4 | 
| Target Fix | 5.6 | 
| Fix Commit | 42116200 | 
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| Created | Mar 31, 2025 | 
|---|---|
| Resolved | Apr 30, 2025 | 
| Updated | Jun 17, 2025 |