Description

When enabling Distance Fields for a project and adjusting the cvars to disable DFAO and set a lower Detail Mode will result in a crash.

Using the console commands outlined in the steps will work. Also setting r.DistanceFieldAO 0 and then adjusting the Scalability settings to lower then higher values will cause the crash as well.

[Link Removed]

Steps to Reproduce

1. Open UE4
2. Enable Mesh Distance Fields in the Project Settings
3. In the default scene set the Directional Light to Movable
4. In the Directional Lights Details panel enable RayTraced Shadows
5. Add a Sky Light actor and set it to Movable
6. Use console commands and enter the following:

  • r.DistanceFieldAO 0
  • r.DetailMode 0

Results: The editor will crash.

Expected: Shouldn't be a crash/

Callstack

Unknown exception - code 00000001 (first/second chance not available)

"Assertion failed: !Scene->DistanceFieldSceneData.HasPendingOperations() [File[Image Removed]:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Rendere

UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:374]
UE4Editor_Renderer!FProjectedShadowInfo::RenderRayTracedDistanceFieldProjection() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\distancefieldshadowing.cpp:783]
UE4Editor_Renderer!FProjectedShadowInfo::RenderProjection() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\shadowrendering.cpp:1993]
UE4Editor_Renderer!FSceneRenderer::RenderProjections() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\shadowrendering.cpp:2975]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderProjectedShadows() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\shadowrendering.cpp:3512]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderLights() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\lightrendering.cpp:585]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1145]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\renderer\private\scenerendering.cpp:1582]
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`20'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]

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Fixed
ComponentUE - Graphics Features
Affects Versions4.104.114.12
Target Fix4.12
Fix Commit2979544
Main Commit3023490
Release Commit2979544
CreatedFeb 2, 2016
ResolvedMay 16, 2016
UpdatedMay 2, 2018
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