It seems like WriteFileList (TempStorage.cs) is not respecting the enginePath as set from horde context. _localDir in TempStorage.cs seems to be based off of the RootDir (details here).
Proposed fix is to base this _localRoot off of the Unreal.EngineDirectory instead of attempting to concatenate with rootDir.
TempStorage Storage = new TempStorage(RootDir, DirectoryReference.Combine(Unreal.EngineDirectory, "Saved", "BuildGraph"), (SharedStorageDir == null) ? null : new DirectoryReference(SharedStorageDir), bWriteToSharedStorage);
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-265364 in the post.
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Component | UE - Foundation - Cpp Tools - Automation Tool |
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Target Fix | 5.7 |
Created | Apr 2, 2025 |
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Updated | Apr 7, 2025 |