We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track.
Internal thread here: [Link Removed]
Steps to Reproduce
1. Create a subsequence setup with a static mesh object property track.
2. In the parent sequence add a subsequence track with your track.
3. Turn on easing for that track.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-265776 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.5 |
Target Fix | 5.6 |
Created | Apr 4, 2025 |
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Updated | Apr 14, 2025 |