The user's project is crashing during compilation of one of their character blueprints.
We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of this particular project.
Deleting a variable and then recreating it allows you to compile the blueprint successfully one time, but then crashes on the second compile.
Found in 4.11 Preview 3.
1. Download the project located here: [Link Removed]
2. Open the I_MaleCharacter blueprint (Content->Characters->Male)
3. Compile the blueprint
Result: Editor Crashes
Expected: Blueprint would compile successfully
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1062] UE4Editor_Engine!FExposedValueHandler::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnodebase.cpp:406] UE4Editor_Engine!FAnimNode_StateMachine::FindValidTransition() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:594] UE4Editor_Engine!FAnimNode_StateMachine::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:385] UE4Editor_Engine!FPoseLinkBase::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnodebase.cpp:186] UE4Editor_Engine!FPoseLinkBase::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnodebase.cpp:186] UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:33] UE4Editor_Engine!FPoseLinkBase::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnodebase.cpp:186] UE4Editor_AnimGraphRuntime!FAnimNode_SkeletalControlBase::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\animgraphruntime\private\bonecontrollers\animnode_skeletalcontrolbase.cpp:33] UE4Editor_Engine!FPoseLinkBase::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnodebase.cpp:186] UE4Editor_Engine!FPoseLinkBase::Update() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animnodebase.cpp:186] UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimationNode() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:35] UE4Editor_Engine!FAnimInstanceProxy::UpdateAnimation() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animinstanceproxy.cpp:621] UE4Editor_Engine!UAnimInstance::UpdateAnimation() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\animation\animinstance.cpp:389] UE4Editor_Engine!USkeletalMeshComponent::TickAnimation() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:561] UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:361] UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:305] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:1094] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\components\actorcomponent.cpp:871] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\actor.cpp:3859] UE4Editor_Engine!AActor::RegisterAllComponents() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\actor.cpp:3761] UE4Editor_Engine!AActor::PostEditChangeProperty() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\engine\private\actoreditor.cpp:113] UE4Editor_CoreUObject!UObject::PostEditChange() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\coreuobject\private\uobject\obj.cpp:285] UE4Editor_UnrealEd!FBlueprintEditorUtils::PostEditChangeBlueprintActors() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:7279] UE4Editor_Kismet!FBlueprintEditor::OnBlueprintChangedImpl() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\blueprinteditor.cpp:3080] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(UBlueprint * __ptr64)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(UBlueprint * __ptr64)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:428] UE4Editor_Engine!TBaseMulticastDelegate<void,UBlueprint * __ptr64>::Broadcast() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:819] UE4Editor_Kismet!FBlueprintEditor::Compile() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\editor\kismet\private\blueprinteditor.cpp:3147] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl(void)>::ExecuteIfSafe() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:427] UE4Editor_Slate!FUICommandList::ExecuteAction() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:87] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\multibox\stoolbarbuttonblock.cpp:300] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64>::operator()<>() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstanceinterface_variadics.h:161] UE4Editor_Slate!TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter_ExplicitReturnType<FReply,TMemberFunctionCaller<SToolBarButtonBlock,FReply (__cdecl SToolBarButtonBlock::*)(void) __ptr64> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\tuple.h:128] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl(void)>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:321] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:521] UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:273] UE4Editor_Slate!<lambda_9ed539f2a96fd1ccd6d2214174cc7705>::operator()() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4508] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_9ed539f2a96fd1ccd6d2214174cc7705> >() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:214] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4498] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4915] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4891] UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1407] UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:1712] UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:696] UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsapplication.cpp:618] user32 user32 UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:884] UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launchengineloop.cpp:2604] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\launch.cpp:142] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++ue4+release-4.11\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32 ntdll
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | OLD - Anim |
---|---|
Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Feb 10, 2016 |
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Resolved | Feb 17, 2016 |
Updated | May 18, 2020 |