When debugging a blueprint using breakpoints, if you click the Resume button while you have Get World Delta Seconds running on tick, it will always return a maximum clamped value of .4 seconds (or less, depending on how quickly you attempt to resume).
Found in 4.11 Preview 5. Reproduced in 4.10.2 binary and Main CL 2858401.
1. Open the attached project
2. Open the ThirdPersonCharacter blueprint
3. Right click on the Return Value of Get World Delta Seconds and Watch the Value
4. Notice the initial value of Get World Delta Seconds
5. Click the resume button after a second
Result: World Delta Seconds always show .4 when resuming.
Expected: The World Delta Seconds would stop counting down when the game is paused when hitting a breakpoint and resuming would begin the countdown where it left off instead of setting it to .4
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10, 4.11, 4.12 |
Created | Feb 11, 2016 |
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Resolved | Jul 13, 2016 |
Updated | Jul 14, 2021 |