If the engine is installed without the Debug Symbols, packaging for Shipping will fail due to the missing files. While I believe this is expected for Development, it shouldn't occur with shipping.
Regression?: Yes
Working in: 4.10.2-2818068+++depot+UE4-Releases+4.10
Broken in: 4.11.0-2858478+++UE4+Release-4.11
1. Install the engine without debug symbols (This can be done through the launcher by selecting 'Options' from the drop down beside "Launch" or "Install" and un-checking the Debug Symbols selection)
2. Create a new project in this engine version
3. Attempt to package for the Shipping configuration for Windows 64-bit
Result: Packaging fails due to the missing debug files
Expected: Packaging for the Shipping configuration should work as it shouldn't require debugging
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How to delete some elements correctly when deleting an array loop?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
What is the difference between Camera and CineCamera?
How does TArray loop correctly remove elements in blueprints?
How to implement springarm components to scale according to mouse position in spawn?
Head over to the existing Questions & Answers thread and let us know what's up.