ARM Mali 400 Series GPUs are rendering Opaque Unlit Materials as Black instead of the designated color.
This is a *regression* from 4.10.2.
Device Name | Brand | Bug Description Name |
---|---|---|
Galaxy S2 | Samsung | 2938_GalaxyS2 SPH-D710 (ARM Mali-400; 4.0.4) |
S939 | Lenovo | 5231_S939 (ARM Mali-450 MP4; 4.4.2) |
Galaxy S3 Mali | Samsung | 4721_GalaxyS3Mali SHV-E210L (ARM Mali-400; 4.3.0) |
Device Name | Brand | Bug Description Name |
---|---|---|
Galaxy Note 4 | Samsung | 5543_GalaxyNote4 SM-N910V (Adreno 420; 4.4.4) |
SHIELD Tablet | Nvidia | 6585_SHIELDTablet (Tegra K1; 5.1.1) |
iPhone 5s | Apple | 3339_iPhone5S (Apple A7; 9.2.X) |
*Quick Repro: Open attached project, Launch on ARM Mali 400 series GPU Phone*
RESULTS: Cube Renders Black
EXPECTED: Cube should render Red
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Platform - Mobile |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Feb 12, 2016 |
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Resolved | Feb 24, 2016 |
Updated | May 2, 2018 |