VCRUNTIME140!7ffe3d9e0000 + 1007b
UnrealEditor-Core!IMemoryReadStream::CopyTo(void *,__int64,__int64) [Engine/Source/Runtime/Core/Private/Misc/MemoryReadStream.cpp:46]
UnrealEditor-Engine!FTranscodeTask::DoTask(bool) [Engine/Source/Runtime/Engine/Private/VT/VirtualTextureTranscodeCache.cpp:224]
UnrealEditor-Engine!TGraphTask<FTranscodeTask>::ExecuteTask() [Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:635]
UnrealEditor-Engine!UE::Tasks::Private::FTaskBase::TryExecuteTask() [Engine/Source/Runtime/Core/Public/Tasks/TaskPrivate.h:504]
UnrealEditor-Engine!class LowLevelTasks::FTask * ?CallAndMove@?$TTaskDelegateImpl@V<lambda_1>@?N@???$Init@V<lambda_1>@?1??0FTaskBase@Private@Tasks@UE@@IEAAXPEB_WW4ETaskPriority@LowLevelTasks@@W4EExtendedTaskPriority@45@W4ETaskFlags@45@@Z@@FTask@LowLevelTasks@@QEAAXPEB_WW4ETaskPriority@3@$$QEAV1?1??Init@FTaskBase@Private@Tasks@UE@@IEAAX01W4EExtendedTaskPriority@89@W4ETaskFlags@89@@Z@W4ETaskFlags@3@@Z@$0A@@?$TTaskDelegate@$$A6APEAVFTask@LowLevelTasks@@_N@Z$0DA@@LowLevelTasks@@UEAAPEAVFTask@3@AEAV23@PEAXI_N@Z(class LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48> & const, void *, unsigned int, bool) [Engine/Source/Runtime/Core/Public/Async/Fundamental/TaskDelegate.h:171]
UnrealEditor-Core!LowLevelTasks::FTask::ExecuteTask() [Engine/Source/Runtime/Core/Public/Async/Fundamental/Task.h:627]
UnrealEditor-Core!LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask *) [Engine/Source/Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:245]
UnrealEditor-Core!LowLevelTasks::FScheduler::WorkerLoop(LowLevelTasks::Private::FWaitEvent *,LowLevelTasks::Private::TLocalQueueRegistry<1024,1024>::TLocalQueue *,unsigned int,bool) [Engine/Source/Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:514]
UnrealEditor-Core!static void `LowLevelTasks::FScheduler::CreateWorker'::`2'::<lambda_1>::operator()() [Engine/Source/Runtime/Core/Private/Async/Fundamental/Scheduler.cpp:75]
UnrealEditor-Core!FThreadImpl::Run() [Engine/Source/Runtime/Core/Private/HAL/Thread.cpp:69]
UnrealEditor-Core!FRunnableThreadWin::Run() [Engine/Source/Runtime/Core/Private/Windows/WindowsRunnableThread.cpp:159]
UnrealEditor-Core!FRunnableThreadWin::GuardedRun() [Engine/Source/Runtime/Core/Private/Windows/WindowsRunnableThread.cpp:79]
KERNEL32!7ffe59c70000 + 2e8d7
ntdll!7ffe5b820000 + bbf6c