Description

The Noise Node when used in a UI Material is rendering completely black in 4.11. This is a Regression from Behavior in 4.10.2

It looks like the Noise Node (at least form the preview of the noise in the Material Editor) is using screen position of some sort for its calculations. In 4.10.2, the Noise Pattern remains stationary when moving the Material Graph around, however in 4.11 the Noise node varies as you move the Material Graph.

Using the Noise Node on Surface materials does not seem to be affected and functions the same.

*4.10:*
[Image Removed]

*4.11:*
[Image Removed]

Steps to Reproduce

*Quick Repro: Open Attached Project and PIE*

  1. Create a New Blank Project with No Starter Content
  2. Create a UI Material
  3. Add a Noise Node connected to Final Color
  4. Create a New Widget Blueprint
  5. Add an Image to the Widget Blueprint using the UI Material
  6. In the Level Blueprint, Create a Widget using the New Widget Blueprint
  7. Add the Created Widget to Viewport
  8. PIE

RESULTS: Screen Renders Completely Black

EXPECTED: Screen Renders with Black and White Noise

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.11
Target Fix4.11
Fix Commit2872433
Main Commit2879372
Release Commit2883138
CreatedFeb 15, 2016
ResolvedFeb 18, 2016
UpdatedMay 2, 2018
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