If the user copies and pastes nodes connecting to a return node in a function then the pins on the return node will become disconnected.
Expected: The nodes would paste exactly how they were copied
Result: Pins connected to the return node become disconnected
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.10.2 |
Target Fix | 4.13 |
Fix Commit | 3022047 |
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Main Commit | 3025946 |
Created | Feb 15, 2016 |
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Resolved | Jun 21, 2016 |
Updated | Apr 27, 2018 |