The users editor crashes on open when changing the layout
check(FaceGlyphData.FaceAndMemory.IsValid()); > FSlateFontRenderer::GetRenderData(const FShapedGlyphEntry & InShapedGlyph, FCharacterRenderData & OutRenderData) Line 243 C++ FSlateFontCache::AddNewEntry(const FShapedGlyphEntry & InShapedGlyph, FShapedGlyphFontAtlasData & OutAtlasData) Line 1001 C++ FSlateFontCache::GetShapedGlyphFontAtlasData(const FShapedGlyphEntry & InShapedGlyph) Line 1132 C++ FSlateElementBatcher::AddShapedTextElement(const FSlateDrawElement & DrawElement) Line 897 C++ FSlateElementBatcher::AddElements(FSlateDrawLayer & InDrawLayer) Line 200 C++ FSlateElementBatcher::AddElements(FSlateWindowElementList & WindowElementList) Line 81 C++ FSlateRHIRenderer::DrawWindows_Private(FSlateDrawBuffer & WindowDrawBuffer) Line 678 C++ FSlateRHIRenderer::DrawWindows(FSlateDrawBuffer & WindowDrawBuffer) Line 613 C++ FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,1> DrawOnlyThisWindow) Line 1277 C++ FSlateApplication::DrawWindows() Line 991 C++ FSlateApplication::TickApplication(float DeltaTime) Line 1590 C++ FSlateApplication::Tick() Line 1380 C++ FEngineLoop::Tick() Line 2882 C++ EngineTick() Line 52 C++ GuardedMain(const wchar_t * CmdLine, HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, int nCmdShow) Line 145 C++ WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 200 C++ __tmainCRTStartup() Line 618 C
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27015 in the post.
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.11 |
Target Fix | 4.11 |
Created | Feb 16, 2016 |
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Resolved | Feb 18, 2016 |
Updated | Jul 28, 2016 |