Description

AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred.

Steps to Reproduce

1. Download, unzip, open attached project
2. Set PIE to Simulate
3. Press Simulate (see all actors slowly moving
4. With Simulate running, select player character (note camera moving faster than player character blueprint
5. Press Possess

Results:

After possession, player character moves faster than other actors set to the same offset movement.

Have Comments or More Details?

Head over to the existing Questions & Answers thread and let us know what's up.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.11
CreatedFeb 22, 2016
ResolvedFeb 25, 2016
UpdatedJul 14, 2021
View Jira Issue