AddActorWorldOffset offsets character blueprints faster than other actors when the character is possessed or anytime after possession/ejection has occurred.
1. Download, unzip, open attached project
2. Set PIE to Simulate
3. Press Simulate (see all actors slowly moving
4. With Simulate running, select player character (note camera moving faster than player character blueprint
5. Press Possess
Results:
After possession, player character moves faster than other actors set to the same offset movement.
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.11 |
Created | Feb 22, 2016 |
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Resolved | Feb 25, 2016 |
Updated | Jul 14, 2021 |