City Sample game crashes immediately upon opening with a NVIDIA 5080 with the latest drivers as well as some previous drivers on both the 5080 and a 2080 super. The 5080 crashed every time. Additionally, we tested it on another machine, and the crash reproduced.
Crash does not occur on Vulkan.
Expected Results:
Black screen with loading indicator will appear, after a moment the opening sequence diving down from the city skyline to the character will play.
Actual Results:
Can crash immediately, but a few times the black screen would fade revealing the city skyline with lots of artifacts/discoloration before crashing.
LoginId:1e1fc0e742103e99be85d48cfa26cc92 GPU Crash dump Triggered CitySample!FD3D12DynamicRHI::TerminateOnGPUCrash() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:1001] CitySample!`FD3D12DeferredInitView<FD3D12ShaderResourceView_RHI>::CreateViews'::`2'::<lambda_1>::operator()() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1145] CitySample!FD3D12DynamicRHI::ForEachQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHI.cpp:289] CitySample!FD3D12DynamicRHI::ProcessInterruptQueue() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1307] CitySample!FD3D12Thread::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:127] CitySample!FRunnableThreadWin::Run() [D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:159]
Warning: FZoneGraphTrafficLaneData::RemoveVehicleOccupancy -- Lane [0/90763] -- SpaceAvailable 38986.855469 = OldSpaceAvailable 38082.453125 + SpaceToAdd 904.403687 > LaneLength 38082.453125. Num Veh on lane: 0. Num Approach: 0. Reserved: 0. Chng on: 0, off: 0 Warning: GPU timeout: A payload (0x0000025167F03D90) on the [0x0000024E20A42280, 3D] queue has not completed after 5.000191 seconds. Warning: GPU timeout: A payload (0x00000250FAE9A390) on the [0x0000024E20A42800, Compute] queue has not completed after 5.000707 seconds. Starting late shader associations... Error: GPU crash detected: - Device 0 Removed: DXGI_ERROR_DEVICE_HUNG Error: Active GPU breadcrumbs: Device 0, Pipeline Graphics: (In: 0x8000af63, Out: 0x8000af17) (ID: 0x8000ae6e) [ Active] Frame 164 (ID: 0x8000ae71) [ Active] SceneRender - ViewFamilies (ID: 0x8000af4d) [ Active] RenderGraphExecute - /ViewFamilies (ID: 0x8000ae8e) [ Active] Scene (ID: 0x8000af19) [ Active] Translucency (ID: 0x8000af1b) [ Active] RenderTranslucency (ID: 0x8000af60) [ Active] ParallelDraw (Index: 0, Num: 8) (ID: 0x8000af61) [ Active] ParallelDraw (Index: 1, Num: 8) (ID: 0x8000af62) [ Active] ParallelDraw (Index: 2, Num: 8) (ID: 0x8000af63) [ Active] ParallelDraw (Index: 3, Num: 8) (ID: 0x8000af64) [Not Started] ParallelDraw (Index: 4, Num: 8) (ID: 0x8000af65) [Not Started] ParallelDraw (Index: 5, Num: 8) (ID: 0x8000af66) [Not Started] ParallelDraw (Index: 6, Num: 8) (ID: 0x8000af67) [Not Started] ParallelDraw (Index: 7, Num: 8) (ID: 0x8000af20) [Not Started] Distortion (ID: 0x8000af21) [Not Started] Accumulate (ID: 0x8000af22) [Not Started] Apply (ID: 0x8000af23) [Not Started] Merge (ID: 0x8000af24) [Not Started] RenderVelocities (ID: 0x8000af68) [Not Started] ParallelDraw (Index: 0, Num: 2) (ID: 0x8000af69) [Not Started] ParallelDraw (Index: 1, Num: 2) (ID: 0x8000af29) [Not Started] PostProcessing (ID: 0x8000af2a) [Not Started] DOF(Alpha=No) (ID: 0x8000af2b) [Not Started] TAA (ID: 0x8000af2c) [Not Started] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1552x873 -> 2560x1440 (ID: 0x8000af2d) [Not Started] MotionBlur (ID: 0x8000af2e) [Not Started] MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 OutputMip1 OutputMip2) 2560x1440 (ID: 0x8000af2f) [Not Started] LocalExposure (ID: 0x8000af30) [Not Started] Histogram (ID: 0x8000af31) [Not Started] TextureDownsampleChain (ID: 0x8000af32) [Not Started] LocalExposure - Blurred Luminance (ID: 0x8000af36) [Not Started] VirtualTextureUpdate (ID: 0x8000af37) [Not Started] Submit Lumen surface cache feedback (ID: 0x8000af6b) [Not Started] RenderGraphExecute - Slate (ID: 0x8000afb1) [Not Started] BufferPoolCopyOps (ID: 0x8000afb3) [Not Started] TexturePoolCopyOps (ID: 0x8000af6c) [Not Started] Frame 165 (ID: 0x8000af6d) [Not Started] WorldTick (ID: 0x8000af6e) [Not Started] SendAllEndOfFrameUpdates (ID: 0x8000af6f) [Not Started] SceneRender - ViewFamilies (ID: 0x8000af70) [Not Started] RayTracingGeometry (ID: 0x8000af7e) [Not Started] GPUSkinCache_UpdateSkinningBatches (ID: 0x8000af7f) [Not Started] Skinning0020 Mesh=SKM_PlayerFemale_Body LOD=0 Chunk=0 InStreamStart=0 OutStart=0 Vert=856 Morph=1/0 (ID: 0x8000af80) [Not Started] Skinning0020 Mesh=SKM_PlayerFemale_Body LOD=0 Chunk=1 InStreamStart=856 OutStart=856 Vert=7637 Morph=1/0 (ID: 0x8000af81) [Not Started] Skinning0020 Mesh=SKM_PlayerFemale_Body LOD=0 Chunk=2 InStreamStart=8493 OutStart=8493 Vert=7483 Morph=1/0 (ID: 0x8000af82) [Not Started] Skinning0020 Mesh=SKM_PlayerFemale_Body LOD=0 Chunk=4 InStreamStart=53732 OutStart=53732 Vert=37917 Morph=1/0 (ID: 0x8000af83) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=1 InStreamStart=24410 OutStart=24410 Vert=4598 Morph=1/0 (ID: 0x8000af84) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=2 InStreamStart=29008 OutStart=29008 Vert=660 Morph=1/0 (ID: 0x8000af85) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=3 InStreamStart=29668 OutStart=29668 Vert=802 Morph=1/0 (ID: 0x8000af86) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=4 InStreamStart=30470 OutStart=30470 Vert=802 Morph=1/0 (ID: 0x8000af87) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=5 InStreamStart=31272 OutStart=31272 Vert=563 Morph=1/0 (ID: 0x8000af88) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=6 InStreamStart=31835 OutStart=31835 Vert=2144 Morph=1/0 (ID: 0x8000af89) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=8 InStreamStart=34255 OutStart=34255 Vert=772 Morph=1/0 (ID: 0x8000af8a) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=9 InStreamStart=35027 OutStart=35027 Vert=2386 Morph=1/0 (ID: 0x8000af8b) [Not Started] Skinning1020 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=10 InStreamStart=37413 OutStart=37413 Vert=4598 Morph=1/0 (ID: 0x8000af8c) [Not Started] Skinning0021 Mesh=SKM_PlayerFemale_Body LOD=0 Chunk=3 InStreamStart=15976 OutStart=15976 Vert=37756 Morph=1/15976 (ID: 0x8000af8d) [Not Started] Skinning0021 Mesh=SKM_PlayerFemale_Body LOD=0 Chunk=5 InStreamStart=91649 OutStart=91649 Vert=9384 Morph=1/91649 (ID: 0x8000af8e) [Not Started] Skinning0021 Mesh=SKM_PlayerFemale_Body LOD=0 Chunk=6 InStreamStart=101033 OutStart=101033 Vert=3838 Morph=1/101033 (ID: 0x8000af8f) [Not Started] Skinning1021 Mesh=SKM_PlayerFemale_Head LOD=0 Chunk=0 InStreamStart=0 OutStart=0 Vert=24410 Morph=1/0 (ID: 0x8000af99) [Not Started] FVirtualTextureUploadCache_Finalize (ID: 0x8000afb8) [Not Started] ScaleVariableRateShadingTexture (ID: 0x8000afc1) [Not Started] UpdateLumenSceneBuffers (ID: 0x8000b04d) [Not Started] RenderGraphExecute - /ViewFamilies (ID: 0x8000af71) [Not Started] UpdateAllPrimitiveSceneInfos (ID: 0x8000af72) [Not Started] Shadow.Virtual.ProcessInvalidations (ID: 0x8000af73) [Not Started] GPUSceneUpdate (ID: 0x8000af74) [Not Started] GPUScene.Update (ID: 0x8000af75) [Not Started] UpdateGPUScene NumPrimitiveDataUploads 8 (ID: 0x8000af76) [Not Started] Shadow.Virtual.ProcessInvalidations (ID: 0x8000af7a) [Not Started] Scene (ID: 0x8000af90) [Not Started] FXSystemPreRender (ID: 0x8000b04e) [Not Started] GPUParticles_PreRender (ID: 0x8000af91) [Not Started] GPUSceneUpdate (ID: 0x8000af93) [Not Started] BuildRenderingCommandsDeferred(Culling=On) (ID: 0x8000af96) [Not Started] Shadow.Virtual.ProcessInvalidationsGPU (ID: 0x8000af9a) [Not Started] VirtualTexturePageTableUpdates (ID: 0x8000af9b) [Not Started] PageTableUpdate (ID: 0x8000af9c) [Not Started] PageTableUpdate (ID: 0x8000af9d) [Not Started] PageTableUpdate (ID: 0x8000af9e) [Not Started] PageTableUpdate (ID: 0x8000af9f) [Not Started] PageTableUpdate (ID: 0x8000afa0) [Not Started] PageTableUpdate (ID: 0x8000afa1) [Not Started] PageTableUpdate (ID: 0x8000afa2) [Not Started] PrePass DDM_AllOpaqueNoVelocity (Forced by Nanite) (ID: 0x8000b04f) [Not Started] ParallelDraw (Index: 0, Num: 1) (ID: 0x8000afa3) [Not Started] RenderVelocities (ID: 0x8000afa4) [Not Started] Nanite::VisBuffer (ID: 0x8000afa5) [Not Started] Nanite::InitContext (ID: 0x8000afa6) [Not Started] Nanite::VisBuffer (ID: 0x8000afa8) [Not Started] Nanite::DrawGeometry (ID: 0x8000afa9) [Not Started] SceneCulling_ComputeExplicitChunkBounds (ID: 0x8000afaa) [Not Started] MainPass (ID: 0x8000afab) [Not Started] NodeAndClusterCull (ID: 0x8000afac) [Not Started] PatchSplit (ID: 0x8000afad) [Not Started] BuildPreviousOccluderHZB (ID: 0x8000afae) [Not Started] BuildHZB (ID: 0x8000afaf) [Not Started] PostPass (ID: 0x8000afb0) [Not Started] NodeAndClusterCull (ID: 0x8000afb2) [Not Started] PatchSplit (ID: 0x8000afb4) [Not Started] NaniteBasePass (ID: 0x8000afb5) [Not Started] Nanite::EmitDepthTargets (ID: 0x8000afb9) [Not Started] HZB (ID: 0x8000afba) [Not Started] BeginOcclusionTests (ID: 0x8000b051) [Not Started] BeginOcclusionTests (ID: 0x8000b052) [Not Started] ViewOcclusionTests 0 (ID: 0x8000b053) [Not Started] ShadowFrustumQueries (ID: 0x8000b054) [Not Started] GroupedQueries (ID: 0x8000b055) [Not Started] IndividualQueries (ID: 0x8000afbb) [Not Started] HZB (ID: 0x8000afbc) [Not Started] BuildHZB(ViewId=0) (ID: 0x8000afbd) [Not Started] BuildHZB (ID: 0x8000afbe) [Not Started] ComputeLightGrid (ID: 0x8000afbf) [Not Started] CullLights 25x14x32 NumLights 0 NumCaptures 0 (ID: 0x8000afc0) [Not Started] LightFunctionAtlasGeneration (ID: 0x8000afc2) [Not Started] LumenSceneUpdate: 4 card captures 0.016M texels (ID: 0x8000afc9) [Not Started] Nanite::InitContext (ID: 0x8000afcb) [Not Started] Nanite::RasterizeLumenCards (ID: 0x8000afcc) [Not Started] Nanite::DrawGeometry (ID: 0x8000afcd) [Not Started] NoOcclusionPass (ID: 0x8000afce) [Not Started] NodeAndClusterCull (ID: 0x8000afcf) [Not Started] Nanite::LumenMeshCapturePass (ID: 0x8000b056) [Not Started] 95 materials (ID: 0x8000afd0) [Not Started] CopyCardsToSurfaceCache (ID: 0x8000afd1) [Not Started] CompositionBeforeBasePass (ID: 0x8000afd2) [Not Started] DeferredDecals BeforeBasePass (ID: 0x8000b057) [Not Started] ParallelDraw (Index: 0, Num: 8) (ID: 0x8000b058) [Not Started] ParallelDraw (Index: 1, Num: 8) (ID: 0x8000b059) [Not Started] ParallelDraw (Index: 2, Num: 8) (ID: 0x8000b05a) [Not Started] ParallelDraw (Index: 3, Num: 8) (ID: 0x8000b05b) [Not Started] ParallelDraw (Index: 4, Num: 8) (ID: 0x8000b05c) [Not Started] ParallelDraw (Index: 5, Num: 8) (ID: 0x8000b05d) [Not Started] ParallelDraw (Index: 6, Num: 8) (ID: 0x8000b05e) [Not Started] ParallelDraw (Index: 7, Num: 8) (ID: 0x8000afd5) [Not Started] RayTracingScene (ID: 0x8000afde) [Not Started] BasePass (ID: 0x8000b05f) [Not Started] ParallelDraw (Index: 0, Num: 1) (ID: 0x8000afe0) [Not Started] NaniteBasePass (ID: 0x8000afe1) [Not Started] Nanite::BasePass (ID: 0x8000afe2) [Not Started] Nanite::ShadeBinning (ID: 0x8000afe5) [Not Started] EditorPrimitives (ID: 0x8000afea) [Not Started] DiffuseIndirectAndAO (ID: 0x8000afeb) [Not Started] LumenScreenProbeGather (ID: 0x8000afec) [Not Started] UpdateRadianceCaches (ID: 0x8000afef) [Not Started] ShadowDepths (ID: 0x8000aff1) [Not Started] FVirtualShadowMapArray::BuildPageAllocation (ID: 0x8000aff2) [Not Started] InitializePhysicalPages (ID: 0x8000aff3) [Not Started] RenderVirtualShadowMaps(Nanite) (ID: 0x8000aff6) [Not Started] Nanite::DrawGeometry (ID: 0x8000aff7) [Not Started] MainPass (ID: 0x8000aff8) [Not Started] NodeAndClusterCull (ID: 0x8000aff9) [Not Started] PatchSplit (ID: 0x8000affa) [Not Started] BuildPreviousOccluderHZB(VSM) (ID: 0x8000affb) [Not Started] PostPass (ID: 0x8000affc) [Not Started] NodeAndClusterCull (ID: 0x8000affd) [Not Started] PatchSplit (ID: 0x8000afff) [Not Started] FVirtualShadowMapArray::MergeStaticPhysicalPages (ID: 0x8000b000) [Not Started] BuildRenderingCommandsDeferred(Culling=On) (ID: 0x8000b001) [Not Started] Nanite::Readback (ID: 0x8000b003) [Not Started] RenderDeferredLighting (ID: 0x8000b004) [Not Started] DiffuseIndirectAndAO (ID: 0x8000b005) [Not Started] LumenReflections (ID: 0x8000b006) [Not Started] InitTranslucencyLightingVolumeTextures (ID: 0x8000b007) [Not Started] Lights (ID: 0x8000b008) [Not Started] DirectLighting (ID: 0x8000b00a) [Not Started] UnbatchedLights (ID: 0x8000b00b) [Not Started] Big_City_LVL.DirectionalLight_WP (ID: 0x8000b00c) [Not Started] ShadowProjectionOnOpaque (ID: 0x8000b00d) [Not Started] TranslucencyLightingVolume (ID: 0x8000b00e) [Not Started] InjectTranslucencyLightingVolume(View=0) (ID: 0x8000b010) [Not Started] FilterTranslucentVolume 64x64x64 Cascades:2 (ID: 0x8000b011) [Not Started] DiffuseIndirectAndAO (ID: 0x8000b014) [Not Started] TemporalSuperResolution (ID: 0x8000b016) [Not Started] ExponentialHeightFog (ID: 0x8000b017) [Not Started] PostRenderOpsFX (ID: 0x8000b018) [Not Started] FXSystemPostRenderOpaque (ID: 0x8000b050) [Not Started] GPUParticles_PostRenderOpaque (ID: 0x8000b019) [Not Started] Translucency (ID: 0x8000b01b) [Not Started] RenderTranslucency (ID: 0x8000b060) [Not Started] ParallelDraw (Index: 0, Num: 8) (ID: 0x8000b061) [Not Started] ParallelDraw (Index: 1, Num: 8) (ID: 0x8000b062) [Not Started] ParallelDraw (Index: 2, Num: 8) (ID: 0x8000b063) [Not Started] ParallelDraw (Index: 3, Num: 8) (ID: 0x8000b064) [Not Started] ParallelDraw (Index: 4, Num: 8) (ID: 0x8000b066) [Not Started] ParallelDraw (Index: 5, Num: 8) (ID: 0x8000b065) [Not Started] ParallelDraw (Index: 6, Num: 8) (ID: 0x8000b067) [Not Started] ParallelDraw (Index: 7, Num: 8) (ID: 0x8000b020) [Not Started] Distortion (ID: 0x8000b021) [Not Started] Accumulate (ID: 0x8000b022) [Not Started] Apply (ID: 0x8000b023) [Not Started] Merge (ID: 0x8000b024) [Not Started] RenderVelocities (ID: 0x8000b068) [Not Started] ParallelDraw (Index: 0, Num: 3) (ID: 0x8000b069) [Not Started] ParallelDraw (Index: 1, Num: 3) (ID: 0x8000b06a) [Not Started] ParallelDraw (Index: 2, Num: 3) (ID: 0x8000b029) [Not Started] PostProcessing (ID: 0x8000b02a) [Not Started] DOF(Alpha=No) (ID: 0x8000b02b) [Not Started] TAA (ID: 0x8000b02c) [Not Started] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1552x873 -> 2560x1440 (ID: 0x8000b02d) [Not Started] MotionBlur (ID: 0x8000b02e) [Not Started] MotionBlur FullResFilter(BlurDirections=1 MaxSamples=16 OutputMip1 OutputMip2) 2560x1440 (ID: 0x8000b02f) [Not Started] LocalExposure (ID: 0x8000b030) [Not Started] Histogram (ID: 0x8000b031) [Not Started] TextureDownsampleChain (ID: 0x8000b032) [Not Started] LocalExposure - Blurred Luminance (ID: 0x8000b036) [Not Started] VirtualTextureUpdate (ID: 0x8000b037) [Not Started] Submit Lumen surface cache feedback (ID: 0x8000b06c) [Not Started] RenderGraphExecute - Slate Device 0, Pipeline AsyncCompute: (In: 0x8000af2c, Out: 0x8000aeea) (ID: 0x8000ae6e) [ Active] Frame 164 (ID: 0x8000ae71) [ Active] SceneRender - ViewFamilies (ID: 0x8000af4d) [ Active] RenderGraphExecute - /ViewFamilies (ID: 0x8000ae8e) [ Active] Scene (ID: 0x8000aeea) [ Active] DiffuseIndirectAndAO (ID: 0x8000aeeb) [ Active] LumenScreenProbeGather (ID: 0x8000aeec) [ Active] UpdateRadianceCaches (ID: 0x8000aeed) [ Active] Integrate (ID: 0x8000aeee) [ Active] TranslucencyVolumeLighting (ID: 0x8000af29) [ Active] PostProcessing (ID: 0x8000af2c) [ Active] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1552x873 -> 2560x1440 (ID: 0x8000af33) [Not Started] Bloom 640x360 (ID: 0x8000af34) [Not Started] LocalExposure - Apply (ID: 0x8000af6b) [Not Started] RenderGraphExecute - Slate (ID: 0x8000afb1) [Not Started] BufferPoolCopyOps (ID: 0x8000afb3) [Not Started] TexturePoolCopyOps (ID: 0x8000af6c) [Not Started] Frame 165 (ID: 0x8000af6f) [Not Started] SceneRender - ViewFamilies (ID: 0x8000af99) [Not Started] FVirtualTextureUploadCache_Finalize (ID: 0x8000b04d) [Not Started] RenderGraphExecute - /ViewFamilies (ID: 0x8000af7a) [Not Started] Scene (ID: 0x8000af90) [Not Started] FXSystemPreRender (ID: 0x8000afb6) [Not Started] PrepareImageBasedVRS (ID: 0x8000afb7) [Not Started] ContrastAdaptiveShading (ID: 0x8000afd6) [Not Started] LumenSceneLighting (ID: 0x8000afd7) [Not Started] BuildCardUpdateContext (ID: 0x8000afd8) [Not Started] DirectLighting (ID: 0x8000afd9) [Not Started] CullTiles 1 lights (ID: 0x8000afda) [Not Started] Light Attenuation ShadowMask (ID: 0x8000afdb) [Not Started] Offscreen shadows (ID: 0x8000afdc) [Not Started] Lights (ID: 0x8000afdd) [Not Started] Radiosity (ID: 0x8000afea) [Not Started] DiffuseIndirectAndAO (ID: 0x8000afeb) [Not Started] LumenScreenProbeGather (ID: 0x8000afec) [Not Started] UpdateRadianceCaches (ID: 0x8000afed) [Not Started] Integrate (ID: 0x8000afee) [Not Started] TranslucencyVolumeLighting (ID: 0x8000b029) [Not Started] PostProcessing (ID: 0x8000b02c) [Not Started] TemporalSuperResolution(sg.AntiAliasingQuality=3) 1552x873 -> 2560x1440 (ID: 0x8000b033) [Not Started] Bloom 640x360 (ID: 0x8000b034) [Not Started] LocalExposure - Apply (ID: 0x8000b06c) [Not Started] RenderGraphExecute - Slate Error: Shader diagnostic messages and asserts: Device: 0, Queue 3D: No shader diagnostics found for this queue. Device: 0, Queue Copy: No shader diagnostics found for this queue. Device: 0, Queue Compute: No shader diagnostics found for this queue. Late shader associations ignored 129 pipelines based on frame fences Created late shader associations, took 1041.370800.5ms [2025.04.16-15.00.34:621][167]LogNvidiaAftermath: Error: Writing Aftermath dump to: ../../../CitySample/Saved/Logs/D3D12.0.2025.04.16-11.00.33.nv-gpudmp Succeeded in writing Aftermath dump file. Decoding Aftermath GPU Crash: Device Info: Status : Timeout Adapter Reset: False Engine Reset : True Page Fault Info: No information on faulting address. Marker Data: No marker info. Active Shaders: Failed to get shader count (2). JSON Data: [ { "Base info": { "Application name": "citysample.exe", "Dump date": "Wed Apr 16 11:00:33 2025", "Dump tick count": 160720140, "Graphics API": "Direct3D 12", "PID": 9632 } }, { "OS info": { "Build number": 19045, "Service pack major version": 0, "Service pack minor version": 0, "Windows major version": 10, "Windows minor version": 0, "Windows product type": 1 } }, { "Display driver info": { "Version": "572.83" } }, { "Device info": { "Adapter reset occurred": false, "Device state": "Hung", "Engine reset occurred": true } }, { "GPU info": { "Adapter LUID": 272461, "Adapter name": "GB203-A" } }, { "ApplicationName": "UE-CitySample" }, { "ApplicationVersion": "CitySample-CL-41657258" }, { "UserDefined+0": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\r\n<FGenericCrashContext>\r\n<RuntimeProperties>\r\n<CrashVersion>3</CrashVersion>\r\n<ExecutionGuid>EE7A69E8436EC8803146A78945FDCFA0</ExecutionGuid>\r\n<CrashGUID>UECC-Windows-B8811423472B1F69A7B960AB1B8C77CD_0001</CrashGUID>\r\n<IsEnsure>false</IsEnsure>\r\n<IsStall>false</IsStall>\r\n<IsAssert>false</IsAssert>\r\n<CrashType>GPUCrash</CrashType>\r\n<ErrorMessage>Aftermath crash dump</ErrorMessage>\r\n<CrashReporterMessage></CrashReporterMessage>\r\n<CrashReporterMessage>Attended</CrashReporterMessage>\r\n<ProcessId>9632</ProcessId>\r\n<SecondsSinceStart>23</SecondsSinceStart>\r\n<IsInternalBuild>false</IsInternalBuild>\r\n<IsPerforceBuild>false</IsPerforceBuild>\r\n<IsWithDebugInfo>true</IsWithDebugInfo>\r\n<IsSourceDistribution>false</IsSourceDistribution>\r\n<GameName>UE-CitySample</GameName>\r\n<ExecutableName>CitySample</ExecutableName>\r\n<BuildConfiguration>Development</BuildConfiguration>\r\n<GameSessionID></GameSessionID>\r\n<PlatformName>Windows</PlatformName>\r\n<PlatformFullName>Windows</PlatformFullName>\r\n<PlatformNameIni>Windows</PlatformNameIni>\r\n<EngineMode>Game</EngineMode>\r\n<EngineModeEx>Unset</EngineModeEx>\r\n<DeploymentName></DeploymentName>\r\n<EngineVersion>5.6.0-41657258</EngineVersion>\r\n<EngineCompatibleVersion>5.6.0-41657258</EngineCompatibleVersion>\r\n<CommandLine></CommandLine>\r\n<LanguageLCID>9</LanguageLCID>\r\n<AppDefaultLocale>en-US</AppDefaultLocale>\r\n<BuildVersion>CitySample-CL-41657258</BuildVersion>\r\n<Symbols>CitySample-CL-41657258-Win64-Development</Symbols>\r\n<IsUERelease>false</IsUERelease>\r\n<IsRequestingExit>false</IsRequestingExit>\r\n<UserName></UserName>\r\n<BaseDir>C:/Users/patrick.bryant/Desktop/Packages/CitySample/Binaries/Win64/</BaseDir>\r\n<RootDir>C:/Users/patrick.bryant/Desktop/Packages/</RootDir>\r\n<MachineId>1E1FC0E742103E99BE85D48CFA26CC92</MachineId>\r\n<LoginId>1e1fc0e742103e99be85d48cfa26cc92</LoginId>\r\n<EpicAccountId></EpicAccountId>\r\n<SourceContext></SourceContext>\r\n<UserDescription></UserDescription>\r\n<UserActivityHint></UserActivityHint>\r\n<CrashDumpMode>0</CrashDumpMode>\r\n<GameStateName>BP_CitySampleGameState_C</GameStateName>\r\n<Misc.NumberOfCores>8</Misc.NumberOfCores>\r\n<Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>\r\n<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>\r\n<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>\r\n<Misc.CPUBrand>AMD Ryzen 7 7800X3D 8-Core Processor </Misc.CPUBrand>\r\n<Misc.PrimaryGPUBrand>Remote Display Adapter</Misc.PrimaryGPUBrand>\r\n<Misc.OSVersionMajor>Windows 10 (22H2) [10.0.19045.5737]</Misc.OSVersionMajor>\r\n<Misc.OSVersionMinor></Misc.OSVersionMinor>\r\n<Misc.AnticheatProvider></Misc.AnticheatProvider>\r\n<MemoryStats.TotalPhysical>136512286720</MemoryStats.TotalPhysical>\r\n<MemoryStats.TotalVirtual>155839639552</MemoryStats.TotalVirtual>\r\n<MemoryStats.PageSize>4096</MemoryStats.PageSize>\r\n<MemoryStats.TotalPhysicalGB>128</MemoryStats.TotalPhysicalGB>\r\n<MemoryStats.AvailablePhysical>116877156352</MemoryStats.AvailablePhysical>\r\n<MemoryStats.AvailableVirtual>127728021504</MemoryStats.AvailableVirtual>\r\n<MemoryStats.UsedPhysical>5348298752</MemoryStats.UsedPhysical>\r\n<MemoryStats.PeakUsedPhysical>5397782528</MemoryStats.PeakUsedPhysical>\r\n<MemoryStats.UsedVirtual>11230449664</MemoryStats.UsedVirtual>\r\n<MemoryStats.PeakUsedVirtual>11282526208</MemoryStats.PeakUsedVirtual>\r\n<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>\r\n<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>\r\n<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>\r\n<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>\r\n<CallStack></CallStack>\r\n<PCallStack></PCallStack>\r\n<PCallStackHash></PCallStackHash>\r\n</RuntimeProperties>\r\n<PlatformProperties>\r\n<PlatformIsRunningWindows>1</PlatformIsRunningWindows>\r\n<PlatformIsRunningWine>false</PlatformIsRunningWine>\r\n<PlatformSupportsWindows11>true</PlatformSupportsWindows11>\r\n<IsRunningOnBattery>false</IsRunningOnBattery>\r\n<PlatformCallbackResult>0</PlatformCallbackResult>\r\n<CrashTrigger>0</CrashTrigger>\r\n</PlatformProperties>\r\n<EngineData>\r\n<MatchingDPStatus>WindowsNo errors</MatchingDPStatus>\r\n<RHI.IntegratedGPU>false</RHI.IntegratedGPU>\r\n<RHI.DriverDenylisted>false</RHI.DriverDenylisted>\r\n<RHI.D3DDebug>false</RHI.D3DDebug>\r\n<RHI.DRED>false</RHI.DRED>\r\n<RHI.DREDMarkersOnly>false</RHI.DREDMarkersOnly>\r\n<RHI.DREDContext>false</RHI.DREDContext>\r\n<RHI.Aftermath>true</RHI.Aftermath>\r\n<RHI.RHIName>D3D12</RHI.RHIName>\r\n<RHI.AdapterName>NVIDIA GeForce RTX 5080</RHI.AdapterName>\r\n<RHI.UserDriverVersion>572.83</RHI.UserDriverVersion>\r\n<RHI.InternalDriverVersion>32.0.15.7283</RHI.InternalDriverVersion>\r\n<RHI.DriverDate>3-14-2025</RHI.DriverDate>\r\n<RHI.FeatureLevel>SM6</RHI.FeatureLevel>\r\n<RHI.GPUVendor>NVIDIA</RHI.GPUVendor>\r\n<RHI.DeviceId>2C02</RHI.DeviceId>\r\n<DeviceProfile.Name>Windows</DeviceProfile.Name>\r\n<Platform.AppHasFocus>true</Platform.AppHasFocus>\r\n</EngineData>\r\n<GameData>\r\n</GameData>\r\n</FGenericCrashContext>\r\n" }, { "Fingerprint": { "Hash": 2965633396975058205, "Quality": 0 } } ] Error: DRED: No breadcrumb head found. Error: DRED: No PageFault data. Error: System Budget: 64326.13 MB Error: System Used: 279.64 MB Error: Video Memory Stats from frame ID 323: Error: Local Budget: 15121.00 MB Error: Local Used: 5883.19 MB Error: Breadcrumbs 'RHIThread' - Frame 165
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-273240 in the post.
0 |
Component | UE - Graphics Features - Lumen |
---|---|
Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Apr 16, 2025 |
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Resolved | Aug 14, 2025 |
Updated | Aug 14, 2025 |