Hello,
I'm using Dataprep to import an FBX file, and running into some difficulties of arranging my data.
I have the following on import:
[Link Removed]
I'll discuss textures here, but in reality I need this for all parts of the imported resources.
Here, I have Terrain_4x7 texture in the folder Terrain_4x7_fbx\Textures
I want it to be in the folder Terrain_4x7\TestTextures
If I use the Output to Folder operation, I can only do one folder level at a time. It does not take / or \ so only one folder level can be specified. If I stack two of these operations, with a single folder level name in it...it just takes one of the folders...latest I believe. So instead of the texture being in Terrain_4x7\TestTextures, it actually comes out of the top level folder and now gets dumped into just \TestTextures\
[Link Removed]
I tried to make a custom operation...
And what I found out, is that I can change the file name of the texture, I can access and print out the current temp path of the texture, but I see no way to actually specify or change the path of the texture by a blueprint.
[Link Removed]
How would I go about telling Dataprep to place my texture or other resource into specific folder path? More precisely a folder structure like Folder1\Folder2\MyTextures and not just MyTextures
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-273984 in the post.
0 |
Component | UE - Editor - Content Pipeline - Visual Dataprep |
---|---|
Affects Versions | 5.5 |
Target Fix | 5.7 |
Created | Apr 23, 2025 |
---|---|
Updated | May 7, 2025 |