Some licensees have reported seeing intermittent corruption of runtime virtual texture tiles. This hasn't been reproduced at Epic.
Usually this shows up as some small percentage of rendered tiles looking corrupt. Sometimes this can happen reliably in one area of a game world.
The issue appears to be PC only, and could be hardware/driver specific.
The issue appears to happen more with higher update rates. Limiting PC power using the GeForce Exprerience performance feature can stop the bug.
The following have all been shown to stop the issue:
We don't have a repro case at Epic QA.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-274632 in the post.
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Component | UE - Rendering Architecture |
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Affects Versions | 5.3, 5.4, 5.5 |
Target Fix | 5.6 |
Fix Commit | 42038703 |
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Created | Apr 28, 2025 |
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Resolved | Apr 28, 2025 |
Updated | May 6, 2025 |