Description

Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins.

It's expected that scale is completely ignored, and should always be treated as 1, 1, 1

Steps to Reproduce
  1. Create a level sequence and add a spawnable cube to it. Transform to cube away from the origin.
  2. Add the level sequence to the level.
  3. Enable Override Instance Data on the level sequence actor
  4. Edit the transform origin vales for location and rotation e.e. [100, 100, 100] and [0, 0, 45]
  5. Scrub the timeline, and ensure the target actor is set in the Sequence editor's world context menu (Globe Icon)
  6. Change the scale of the transform origin to [2, 2, 2]
  1. Scrub the timeline

RESULT

The cube changes location

*EXPECTED

The cube should remain unaffected by changes to scale, since scale is intended to be ignored.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-275153 in the post.

0
Login to Vote

Unresolved
ComponentUE - Anim - Sequencer
Affects Versions5.6
Target Fix5.7
CreatedApr 30, 2025
UpdatedMay 7, 2025
View Jira Issue