Scale is used as part of the rotation calculation for transform multiplication, and it can have an effect in the sequence transform origins.
It's expected that scale is completely ignored, and should always be treated as 1, 1, 1
RESULT
The cube changes location
*EXPECTED
The cube should remain unaffected by changes to scale, since scale is intended to be ignored.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-275153 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.6 |
Target Fix | 5.7 |
Created | Apr 30, 2025 |
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Updated | May 7, 2025 |