Move call to Actor::UninitializeComponents outside of if (bActorInitialized) in Actor::RouteEndPlay.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-27529 in the post.
0 |
Component | UE - Gameplay |
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Target Fix | 4.12 |
Created | Feb 26, 2016 |
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Resolved | May 4, 2016 |
Updated | Apr 27, 2018 |