The return pin for the "Get Max Material ID" function is incorrectly named "Enabled" when the function returns the MaxID.
See \Engine\Plugins\Runtime\GeometryScripting\Source\GeometryScriptingCore\Public\GeometryScript\MeshMaterialFunctions.h
1.) Add a `Get Max Material ID` node to a Blueprint.
Observe: The return pin is incorrectly named "Enabled".
Expected: The return pin should be more appropriately named "Max ID" or something similar.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-275316 in the post.
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Component | UE - Graphics Tools - Modeling Tools - GeometryScripting |
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Affects Versions | 5.5.4 |
Target Fix | 5.6 |
Created | May 2, 2025 |
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Updated | May 6, 2025 |