When VSM is enabled, local light shadows don't fade even if r.Shadow.DoesFadeUseResolutionScale is true. Local shadows do fade based on resolution when using regular shadow maps (CSM).
Steps to Reproduce
Expected
Once the shadow resolution is lower than r.Shadow.FadeResolution the shadow begins to fade until it reaches r.Shadow.MinResolution.
Actual
The shadow doesn't fade, but just disappears after reaching r.Shadow.MinResolution
Shadow fading does work if you change the shadow method to regular shadow maps (CSM)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-275317 in the post.
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Component | UE - Graphics Features - Shadows |
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Affects Versions | 5.5, 5.6 |
Created | May 2, 2025 |
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Updated | May 2, 2025 |