A crash can be induced with running Unreal Engine with DirectX11, a AMD GPU and running -renderoffscreen flag, and the main window is resized. This issue was first observed with the PixelStreaming plugin as users may run the application with -renderoffscreen and connect to the application in a browser. Resizing the application then causes it to crash.
Note that D3D11 usage is low, so the bug is probably not super-high priority.
To reproduce;
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-276282 in the post.
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Component | UE - Rendering Architecture - RHI |
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Affects Versions | 5.5.4 |
Target Fix | 5.6 |
Fix Commit | 42232350 |
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Created | Apr 9, 2025 |
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Resolved | May 5, 2025 |
Updated | May 21, 2025 |